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09-11-2012, 07:50 AM #1
Until CA fix the light leaks with Photon mapping I will avoid using it.
Jintu E.P. Montego
info@jintudesigns.com
jintu@cadexpress.biz
X5
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Windows 7 Home Premium - 64bit
Processor: 3rd Gen Intel Core i7-3770 3.40GHZ 8MB (Ivy Bridge)
Mobo: ASUS P8H77 - MLE
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09-11-2012, 08:09 AM #2
Jintu,
Nice space. I like the furniture and also the floor tile. Is that a custom tile pattern you designed or a texture?Dennis Gavin CR, CKBR
Gavin Design-Build
Media, PA.
610-353-8890
X5
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09-19-2012, 10:45 PM #3Registered User Promoted
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Jintu,
When your talking about photon mapping and not using photon mapping, what are the advantages and disadvantages of using this method? I can see from your pic, that its lighted in areas it shouldnt, so Im guessing thats what you mean by the lighting leaking.
I guess what Im wondering is, why is there an option for this, if it were leaking the light, why is it beneficial to use the photon mapping in raytracing?Chad Cardin
MEMBER SINCE V9... NOW X5
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09-20-2012, 12:04 AM #4
Chad,
Photon mapping in Chief has to run longer in order to minimize light leaks (strong bounce lights) when raytracing.
Make the sun less bright or make it zero and not use environment light at all if you want those extra lights disappear, also for faster render time.
Ideal Photon mapping is good in everything. Maybe they can add more parameters to correct the problem just like some other raytracers. No problem with their caustics.
As to the can lights be sure to click the light fixtures and adjust their emissive properties within the dbox, sometimes using the rainbow tool if not used correctly does not bring the desired result. Do the same with the third party lights.Jintu E.P. Montego
info@jintudesigns.com
jintu@cadexpress.biz
X5
Triweekly rendering updates on facebook
--------------
Windows 7 Home Premium - 64bit
Processor: 3rd Gen Intel Core i7-3770 3.40GHZ 8MB (Ivy Bridge)
Mobo: ASUS P8H77 - MLE
RAM: 8GB DDR3 PC1333 Kingston ( 2x4GB)
Hard Disk: WD Caviar Green 1 TB
Video Card: 1GB Sapphire Radeon HD6670 DDR5
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09-20-2012, 01:21 AM #5Registered User Promoted
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Great, I will go check all that out and test it to see what results I can get! Thanks Jintu!
Chad Cardin
MEMBER SINCE V9... NOW X5
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09-20-2012, 02:12 AM #6Registered User Promoted
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Ok, I went ahead and did the first raytrace with default settings and the second with your recommendations with no environmental light plus added lum 150. I cant really see any major differences and still see the light coming in from the corners of the room. What am I doing incorrectly?
As for the lighting... finally I got it! Yes, it was both the can color and the lighting wasnt ramped up to specular and emissive 100%. Once that was changed it looks great.
As for the chandelier, I changed the light bulb color but unfortunately the person who designed this light bundled together that texture with the light foundation as the same texture so the whole unit glows. I guess it looks better then before.Chad Cardin
MEMBER SINCE V9... NOW X5