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  1. #1
    Join Date
    Nov 2006
    Posts
    331

    Wall with no studs

    I am trying to do a rendering of a basemetn, but there is a spot where you should see the faceof a stud but don't. It makes it look like the wall is just a piece of drywall. The problem is occuring where I have a wall break to make a half wall. What am I doing wrong? I really need this to look 100% perfect so we can sell this job. I have attached a 3d shwing the issue and a floorplan for referance. Thanks
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    James Forsberg
    CA v10

  2. #2
    Join Date
    May 2002
    Location
    Houston, Texas
    Posts
    7,619
    Why not fake it and put a solid or a slab there...assign framing material?
    Tommy Blair
    Houston, TX.
    (713) 467-0579
    tblair55@sbcglobal.net
    Avid Chief User V8-X5
    Lead Houston User's Group
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  3. #3
    Join Date
    Jun 2003
    Location
    Kamiah, Idaho
    Posts
    4,206
    James:

    You don't want to see the face of a stud ... you want to see the GWB over the stud. I think it is probably there but it might be a video card issue. If you can't generate a decent camera view and have the wall end showing, then Tommy's solution might be the best.

    I pulled up your plan and took a render camera view and can see a material on that wall end but the color is sort of washed out (like a combination of colors). I tried rotating the view and for whatever reason, it is taking forever to rotate ... it does it in short rotational segments ... the view and color of that wall changes a bit ... then my task manager says Chief isn't responding ... I let is chug along for awhile ... the view changes to the next slightly different rotational angle and the task manager then says Chief is running ... then it switches back to "not responding". That is where I am right now but I am going to kill Chief and move on to bigger and better things.

    Like I said, I believe the wall is there ... it just might not look right for the camera view (angle) you have taken.

    I looked at it in X2 so I am not sure what I would get if I tried it in v10. I think those circular columns are a real resource hog and maybe that is why things are going so slow on my end.

    By the way, you probably should shift some of those ceiling electrical fixtures around so they aren't conflicting with your ceiling materials.
    Curt Johnson

    X5

    Puget Systems Custom Computer, Win 7 Pro 64-bit SP1, 3.3Ghz Intel Core i5 2500K Quad, 8 GB Kingston DDR3-1333 Ram, Intel X25-M 80 GB SSD App Drive, WD 500 GB Caviar Blue SATA 6 Gb/s Data Drive, EVGA GeForce GTX 550 Ti 1024MB VC, Antec 650W PS, Asus p8P67 Pro REV 3.0 Motherboard

  4. #4
    Join Date
    Sep 2001
    Location
    Smith Mountain Lake, Virginia
    Posts
    717
    You've got some Z-fighting going on, this occurs when two materials are very close to being in the same plane. In this case it is a problem that occurs when you have that half wall butting up against the full height wall, CA doesn't handle the intersection very well. For now just put a polyline solid/soffit/whatever over it.

    OT: I have never seen wall defs with paint as a layer, you slather that paint on pretty thick don't you. <g>
    Regards, Frederick C. Wilt (Began with v9, now using X6 aka v16)

  5. #5
    Join Date
    Nov 2006
    Posts
    331
    Thanks guys. I thought polysolids were the answer, just wanted to ensure I wasn't missing something.

    As for the paint, its a layer more so just to include it in the materials list. I don't use the material list for count/quantity, but I do use it as a guide to make sure I include everything. It sounds stupid, but you don't want to forget the little things (like gallons of paint for the room)
    James Forsberg
    CA v10

 

 

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