Results 1 to 10 of 10

Thread: Starting out

  1. #1
    Join Date
    Jul 2013
    Posts
    25

    Starting out

    Anybody have any input on how to start building the model in CA? Do I start with slab or foundation, or is it just putting the walls into space?

    Thanks, I'm a beginner!

  2. #2
    Join Date
    Nov 2001
    Location
    Bay Area, CA
    Posts
    2,112
    Richard
    ---------------
    Richard Morrison
    Architect-Interior Designer
    X6 Premier, Win8 64
    http://www.richardmorrison.com

  3. #3
    Join Date
    Jul 2013
    Posts
    25
    Quote Originally Posted by RMorrison View Post
    Thanks! Will do. WHat do you do as a standard though if I may ask?

  4. #4
    Join Date
    Apr 2004
    Location
    LOCKPORT NY
    Posts
    18,655
    start with the main floor

    when fairly satisfied with it - generate the foundation and/or upper floor(s)

    Lew
    Lew Buttery
    Castle Golden Design - "We make dreams visible"

    Lockport, NY
    716-434-5051
    www.castlegoldendesign.com
    lbuttery at castlegoldendesign.com

    CHIEF X5 (started with v9.5)

  5. #5
    Join Date
    Jul 2013
    Posts
    25
    Quote Originally Posted by lbuttery View Post
    start with the main floor

    when fairly satisfied with it - generate the foundation and/or upper floor(s)

    Lew
    Thanks! And BTW this is another question, but when making walls, ex: made a flat square. The lines look crooked in 3D view, when the dimensions are all set to be 15'' on each side?

  6. #6
    Join Date
    Apr 2004
    Location
    LOCKPORT NY
    Posts
    18,655
    make sure "angle snaps is on"

    if the lines are parallel in 2D they should be parallel in 3D

    if not ???

    you may need to post the plan

    Lew
    Lew Buttery
    Castle Golden Design - "We make dreams visible"

    Lockport, NY
    716-434-5051
    www.castlegoldendesign.com
    lbuttery at castlegoldendesign.com

    CHIEF X5 (started with v9.5)

  7. #7
    Join Date
    Jul 2007
    Location
    Carmel, California
    Posts
    1,355
    Post an image of what you are referring to as "crooked". If you hit the button in the reply text field that says "Go Advanced", you can post images.
    alan lehman - Lehman Design Studio - Carmel, CA
    www.LehmanDesignStudio.com
    vX5 with the latest patch
    Intel i7-3770k cpu @ 3.5ghz, 16gb mem., Win 7, Nvidia GeForce GTX 660
    "No rest for the wicked or the freelancers."

  8. #8
    Join Date
    Jul 2013
    Posts
    25
    Quote Originally Posted by gawdzira View Post
    Post an image of what you are referring to as "crooked". If you hit the button in the reply text field that says "Go Advanced", you can post images.
    Thanks. I got it, it was the angle snaps feature. Also the perspective I was looking at made the lines look crooked as they went farther into space. Simple art

  9. #9
    Join Date
    Sep 2004
    Posts
    162
    Simple art.
    Perspective views aren't "art". They're science. Making them look good is the "art".

    Also, there is another camera type called "orthographic" which doesn't do the perspective projections. Personally, I prefer the look of the perspective views unless I am creating cross sections or elevation and those I want orthographic.
    Kilgore Trout

  10. #10
    Join Date
    Jul 2013
    Posts
    25
    Quote Originally Posted by Kilgore Trout View Post
    Perspective views aren't "art". They're science. Making them look good is the "art".

    Also, there is another camera type called "orthographic" which doesn't do the perspective projections. Personally, I prefer the look of the perspective views unless I am creating cross sections or elevation and those I want orthographic.
    Well said! Also thanks for the tips, gonna explore that!

 

 

Posting Permissions

  • Login or Register to post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •