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  1. #1
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    Quote Originally Posted by Sledge View Post
    Chad,

    Whilst I can't speak for X5's RT capabilities. 3D trees really bulk up your plan and drag RT times out. Consider using a couple where you want good effect and then keep using the plant images in other areas. Also with the plant images try readjusting the sizes of the individual plants so it doesn't look they they all rolled off the same clinical assembly line.
    Rod,

    Not happening anymore with X5's RT. Image below took less than 10 mins. Still true with bulking up plans. I just turn the plant layer off when Im done with the raytrace.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Jintu E.P. Montego
    info@jintudesigns.com
    jintu@cadexpress.biz

    X5
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  2. #2
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    Thanks for the info Jintu.

    Nice work on your part again.

    I must say that looking at X5 (particularly the change in the RT) seems to be the closest I have come to considering the move to upgrade.

    Now if a few more customer jobs came along, it would keep me enthused.
    Chief Bug Fix Department





    Rod
    Chief Ver X1

    (Smilies collection from the brilliant creative members of Deviantart and Freethought)

  3. #3
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    Nice SS by the way.
    Jintu E.P. Montego
    info@jintudesigns.com
    jintu@cadexpress.biz

    X5
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  4. #4
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    Quote Originally Posted by Chiefer View Post
    Nice SS by the way.
    Its almost 4:30am here, so Im a bit . Whats SS?
    Chad Cardin
    MEMBER SINCE V9... NOW X5

  5. #5
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    Quote Originally Posted by Chad Cardin View Post
    Its almost 4:30am here, so Im a bit . Whats SS?
    Stainless Steel

    not to be confused with:
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Chief Bug Fix Department





    Rod
    Chief Ver X1

    (Smilies collection from the brilliant creative members of Deviantart and Freethought)

  6. #6
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    SS - stainless steel.

    The 3d trees are in the bonus library, download it from the Chief's website if you don't have them yet.
    Jintu E.P. Montego
    info@jintudesigns.com
    jintu@cadexpress.biz

    X5
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  7. #7
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    X4 is also as fast.
    Jintu E.P. Montego
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    jintu@cadexpress.biz

    X5
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  8. #8
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    Jintu,

    Thanks for the additional ideas and advice, as always.

    Rod,

    You know Ive never been a chief cheerleader but can call out the truth when I see it. Im really happy with the changes chief made in x4 and x5. At the beginning I was very hesitant to upgrade because I want to see fireworks if Im upgrading, with these changes I did see fireworks with the RT but all the other things are small but they use to be irritating small things they cleaned up so that was nice.

    My advice to you would be, wait until chief has another upgrade sale towards the end of the lifecycle of x5 or wait to see if they have sales at the end of the year. I never pay full price for anything!
    Chad Cardin
    MEMBER SINCE V9... NOW X5

  9. #9
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    Quote Originally Posted by Chad Cardin View Post

    My advice to you would be, wait until chief has another upgrade sale towards the end of the lifecycle of x5 or wait to see if they have sales at the end of the year. I never pay full price for anything!
    Best advice!

    Wish I waited a little while when I purchased x4. Anyway, the free upgrade is still tops.
    Jintu E.P. Montego
    info@jintudesigns.com
    jintu@cadexpress.biz

    X5
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  10. #10
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    Hi everyone --

    I hadn't seen this thread before -- it's been interesting to read through it.

    Chad, your kitchen is looking good. But the flowers outside your house are all floating about 12 inches above ground!

    I've been playing with X5 Phoebe a bit, and Jintu's settings he shared earlier in this thread were very helpful. The X5 raytracer is definitely much faster than X4, and the "passes" approach is also much less frustrating than the old "squares" method.

    I thought you might be interested in seeing a test I ran of Phoebe vs. Thea. This is a scene from a project I'm working on (a library/office adjoining a home theater room). There are a few minor differences in the scenes, with the two most notable being the sun angle and the leather on the desk chair. But other than that, they are the same.

    Image 1) the biased Thea version (Final Gathering) -- 3 minutes 7 seconds.
    Image 2) the unbiased Thea version, 191 passes, 11 hours.
    Image 3) the Phoebe X5 raytraced version -- 191 passes, 4 hours 10 min.

    [I had to set up the Thea version to run overnight, so I let the Phoebe version run for the same number of passes for a good comparison. Interesting that it took less than half the time.]

    So, what do you think? What differences do you see? The thing that jumps out at me is Phoebe's seeming inability to consistently render good metal textures. The polished aluminum on the desk chair looks good, but look at the office fan housing, which is brushed nickel. In the Phoebe rendering, it looks black. Why the inconsistency?

    I'm not sure whether Phoebe is a biased or unbiased renderer, but since it's now running passes, that tends to make me think it's unbiased. So it should be able to do decent metals. But even the quickie biased Thea version has decent brushed nickel. Maybe I have something set wrong in Phoebe?

    The good news: I'm very pleased with the quality of the Phoebe image, especially in light of the time it took. I really, really want to like Phoebe enough to give up Thea because it's so much more convenient.

    But the bad news is: Despite the hassle of having to export from Chief to Thea, I still can't envision switching over at this point, at least not for my final versions where the client expects super high quality.

    In Thea, I have so much more control over both lighting and materials, and both of those are crucial to getting a realistic (not just nice-looking) raytrace. Thea's Material Lab can be intimidating at first, but once you learn what all those controls do, it becomes second nature and then you can't imagine giving up the ability to fine-tune anything and everything.

    Sorry for the long post, but I got curious about the differences and wanted to run my own test, and thought some of you would be interested.
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    Kathleen Moore
    Chief X6 | X5 | X4 | X3
    Thea Render

    castleview3d.com | (585) 520-4329 | kathleen.moore@castleview3d.com
    Follow us on: Facebook | LinkedIn | Houzz | Pinterest | Blog: "Life Should Be 3D"

  11. #11
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    Thanks for the info Kath.

    I also noticed a distinct lack of definition in the adjoining room in the Phoebe RT. As you indicate that the setup is essentially the same, I would gather that with X5 one would have to also then buggerise around with lighting in that room. Is this the correct assumption?
    Chief Bug Fix Department





    Rod
    Chief Ver X1

    (Smilies collection from the brilliant creative members of Deviantart and Freethought)

  12. #12
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    Quote Originally Posted by dr0591 View Post
    Hi everyone --

    I hadn't seen this thread before -- it's been interesting to read through it.

    Chad, your kitchen is looking good. But the flowers outside your house are all floating about 12 inches above ground!

    I've been playing with X5 Phoebe a bit, and Jintu's settings he shared earlier in this thread were very helpful. The X5 raytracer is definitely much faster than X4, and the "passes" approach is also much less frustrating than the old "squares" method.

    I thought you might be interested in seeing a test I ran of Phoebe vs. Thea. This is a scene from a project I'm working on (a library/office adjoining a home theater room). There are a few minor differences in the scenes, with the two most notable being the sun angle and the leather on the desk chair. But other than that, they are the same.

    Image 1) the biased Thea version (Final Gathering) -- 3 minutes 7 seconds.
    Image 2) the unbiased Thea version, 191 passes, 11 hours.
    Image 3) the Phoebe X5 raytraced version -- 191 passes, 4 hours 10 min.

    [I had to set up the Thea version to run overnight, so I let the Phoebe version run for the same number of passes for a good comparison. Interesting that it took less than half the time.]

    So, what do you think? What differences do you see? The thing that jumps out at me is Phoebe's seeming inability to consistently render good metal textures. The polished aluminum on the desk chair looks good, but look at the office fan housing, which is brushed nickel. In the Phoebe rendering, it looks black. Why the inconsistency?

    I'm not sure whether Phoebe is a biased or unbiased renderer, but since it's now running passes, that tends to make me think it's unbiased. So it should be able to do decent metals. But even the quickie biased Thea version has decent brushed nickel. Maybe I have something set wrong in Phoebe?

    The good news: I'm very pleased with the quality of the Phoebe image, especially in light of the time it took. I really, really want to like Phoebe enough to give up Thea because it's so much more convenient.

    But the bad news is: Despite the hassle of having to export from Chief to Thea, I still can't envision switching over at this point, at least not for my final versions where the client expects super high quality.

    In Thea, I have so much more control over both lighting and materials, and both of those are crucial to getting a realistic (not just nice-looking) raytrace. Thea's Material Lab can be intimidating at first, but once you learn what all those controls do, it becomes second nature and then you can't imagine giving up the ability to fine-tune anything and everything.

    Sorry for the long post, but I got curious about the differences and wanted to run my own test, and thought some of you would be interested.
    Hi Dr. K, Very educating view of the two Raytracers. You should repost this in your blog. Good learning material.

    Phoebe seemed unbiased because it also seemed to be path tracing but it is not. Photon Mapping is a biased ray tracer.

    Phoebe still needs a lot of improvement but I'm quite happy with the way I want my renders appear with the current raytracer. Getting what you want with any raytracers needs time. Below is a resized example why I like Phoebe. I saved this in BMP for higher quality and resave as jpeg for compression.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Jintu E.P. Montego
    info@jintudesigns.com
    jintu@cadexpress.biz

    X5
    Triweekly rendering updates on facebook

    --------------
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  13. #13
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    Hi Jonathan,

    Perhaps we can use the living I posted above?
    Jintu E.P. Montego
    info@jintudesigns.com
    jintu@cadexpress.biz

    X5
    Triweekly rendering updates on facebook

    --------------
    Windows 7 Home Premium - 64bit
    Processor: 3rd Gen Intel Core i7-3770 3.40GHZ 8MB (Ivy Bridge)
    Mobo: ASUS P8H77 - MLE
    RAM: 8GB DDR3 PC1333 Kingston ( 2x4GB)
    Hard Disk: WD Caviar Green 1 TB
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  14. #14
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    Quote Originally Posted by Chiefer View Post
    Hi Jonathan,

    Perhaps we can use the living I posted above?
    Let's do it. Maybe Jintu, you can post the plan with 2 saved cameras. One o utside and one inside and we can all take a shot at it. Along with our (2) posted RT's we can note the time it took and the size.
    D. Scott Hall (The Bridge Troll)
    San Diego, Ca.
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    The videos we watch are not 100% gold, but if we find a gold nugget, the time spent viewing has a value.

    We can please some of the people some of the time, but we can't please all the people all of the time..... but I will keep trying.

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  15. #15
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    Scott - That would be cool to see the different results obtained in Phoebe compared to Thea.
    Dennis Gavin CR, CKBR
    Gavin Design-Build
    Media, PA.
    610-353-8890
    X5

 

 

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