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08-24-2012, 04:26 PM #1Registered User Promoted
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Importing objects from 3D Studio Max
Hello All
I have been using Chief since version X2 and now I have decided to make some of my own objects. I am very experienced with 3d Studio Max and much prefer to use it over Sketchup. The problem is I cannot get an object from Max into Chief correctly. I tried exporting from Max in DXF and 3DS but when the item is imported into Chief they end up without any textures and 1mm cubed in size. Obviously I must have a setting wrong somewhere but I don't know what. I also tried importing some Sketchup models and while the textures showed up the model was tiny. Chief is set up for Metric measurement as is Max.
Max version is 2011 and I am using the X5 Beta in both 32bit and 64bit.
Any help would be greatly appreciated.
Regards
Phil
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08-24-2012, 05:16 PM #2
Export Max's 3ds models together with the textures in one folder. it will retain the texture.
Also the unit setup must be same in Max and in Chief.Jintu E.P. Montego
info@jintudesigns.com
jintu@cadexpress.biz
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08-24-2012, 08:44 PM #3
you know its funny that you should mention problems with studio max. i was trying to export and import objects between chief and blender and am having issues as well. I dont remember having a scaling problem, it was only the textures.
I would love to use chief to generate buildings for flight simulator but it's early days yet for me in that area. i reckon if i can get the export file into flight sim i will save hours of work trying to model buildings using studio max or blender and to add to that, chief does such a fantastic job at creating them...its just the export side of things that is a problem.
In life there are at least 3 absolutes...rain, taxes, and free advice from "self acclaimed experts"!:Sly:
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08-25-2012, 12:42 AM #4Registered User Promoted
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Tried that and still no textures on the object. I can apply the texture in Chief but it has lost its mapping. So not only is the texture not importing with the model but the mapping is being lost as well. Does the mapping in Max have to be applied a certain way? I use "Unwrap UVW" for mapping the textures.
Also the unit setup must be same in Max and in Chief.
Regards
Phil
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08-25-2012, 01:19 AM #5
Always use UVW Map modifier and assign shorter names for your textures.
See attached samples.Jintu E.P. Montego
info@jintudesigns.com
jintu@cadexpress.biz
X5
Triweekly rendering updates on facebook
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Windows 7 Home Premium - 64bit
Processor: 3rd Gen Intel Core i7-3770 3.40GHZ 8MB (Ivy Bridge)
Mobo: ASUS P8H77 - MLE
RAM: 8GB DDR3 PC1333 Kingston ( 2x4GB)
Hard Disk: WD Caviar Green 1 TB
Video Card: 1GB Sapphire Radeon HD6670 DDR5
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08-25-2012, 01:45 AM #6
By the way, always adjust texture coordinates in the UVW Mapping parameters not in the Material Editor.
Jintu E.P. Montego
info@jintudesigns.com
jintu@cadexpress.biz
X5
Triweekly rendering updates on facebook
--------------
Windows 7 Home Premium - 64bit
Processor: 3rd Gen Intel Core i7-3770 3.40GHZ 8MB (Ivy Bridge)
Mobo: ASUS P8H77 - MLE
RAM: 8GB DDR3 PC1333 Kingston ( 2x4GB)
Hard Disk: WD Caviar Green 1 TB
Video Card: 1GB Sapphire Radeon HD6670 DDR5
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08-25-2012, 06:33 AM #7
I am not experienced with 3D Studio Max, however, this sounds like the issue stated on this thread about both Blender and 3D Studio might be tied to the same issue.
In Blender, if you do not assign a material layer to your model, then a texture, you will not get a 3D model on export that has any surface data. This may be what's happening in both instances mentioned.
Double check that your model has these two elements before the export to Chief.
If you are still having trouble feel free to upload your models here so that we can take a look.Kirk Clemons
Technical Support Analyst | Chief Architect® Technical Support Department
208.292.3399
Professionals: chiefarchitect.com | DIY: homedesignersoftware.com
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08-26-2012, 12:24 AM #8Registered User Promoted
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08-26-2012, 02:01 AM #9Jintu E.P. Montego
info@jintudesigns.com
jintu@cadexpress.biz
X5
Triweekly rendering updates on facebook
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Windows 7 Home Premium - 64bit
Processor: 3rd Gen Intel Core i7-3770 3.40GHZ 8MB (Ivy Bridge)
Mobo: ASUS P8H77 - MLE
RAM: 8GB DDR3 PC1333 Kingston ( 2x4GB)
Hard Disk: WD Caviar Green 1 TB
Video Card: 1GB Sapphire Radeon HD6670 DDR5
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08-26-2012, 02:08 AM #10Registered User Promoted
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08-26-2012, 02:40 AM #11
Here you go.
Jintu E.P. Montego
info@jintudesigns.com
jintu@cadexpress.biz
X5
Triweekly rendering updates on facebook
--------------
Windows 7 Home Premium - 64bit
Processor: 3rd Gen Intel Core i7-3770 3.40GHZ 8MB (Ivy Bridge)
Mobo: ASUS P8H77 - MLE
RAM: 8GB DDR3 PC1333 Kingston ( 2x4GB)
Hard Disk: WD Caviar Green 1 TB
Video Card: 1GB Sapphire Radeon HD6670 DDR5
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08-26-2012, 02:59 AM #12Registered User Promoted
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Thanks but what did you do to make it work correctly? I have dozens of models I want to create for Chief so I really need to learn how to do this myself.
Thanks again for you help.
Regards
Phil
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08-26-2012, 03:10 AM #13
Convert objects to editable poly or editable mesh
Jintu E.P. Montego
info@jintudesigns.com
jintu@cadexpress.biz
X5
Triweekly rendering updates on facebook
--------------
Windows 7 Home Premium - 64bit
Processor: 3rd Gen Intel Core i7-3770 3.40GHZ 8MB (Ivy Bridge)
Mobo: ASUS P8H77 - MLE
RAM: 8GB DDR3 PC1333 Kingston ( 2x4GB)
Hard Disk: WD Caviar Green 1 TB
Video Card: 1GB Sapphire Radeon HD6670 DDR5
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08-26-2012, 03:16 AM #14Registered User Promoted
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Already tried that and no effect. I think it is something you have done with the textures in the material editor. Which version of Max are you using by the way? I imported your 3ds file back into Max and there are some differences with the textures. I will see if I can duplicate what you have done tomorrow.
Regards
Phil
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08-26-2012, 03:28 AM #15
max 2009, doesn't really matter which version when it comes to editable polys, they are the same. I did nothing in the material editor.
Jintu E.P. Montego
info@jintudesigns.com
jintu@cadexpress.biz
X5
Triweekly rendering updates on facebook
--------------
Windows 7 Home Premium - 64bit
Processor: 3rd Gen Intel Core i7-3770 3.40GHZ 8MB (Ivy Bridge)
Mobo: ASUS P8H77 - MLE
RAM: 8GB DDR3 PC1333 Kingston ( 2x4GB)
Hard Disk: WD Caviar Green 1 TB
Video Card: 1GB Sapphire Radeon HD6670 DDR5