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  1. #16
    Join Date
    Aug 1999
    Location
    Austin, Texas, USA
    Posts
    6,117
    You can emulate more than eight light sources in Open GL (when is a light source not a light source???)

    What you do is to take an object that looks like a light source and make that objects material totally emissive, no one will know the difference but you per render view.

    Even when not doing the above, it is often helpful to crank up a material's emissivity to better light a scene.

    DJP

    David Jefferson Potter

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  2. #17
    Join Date
    Jan 2012
    Location
    Basement
    Posts
    255
    I'm working on re-shooting a home theatre I designed about two tears ago in HD Pro.

    Now, in Chief X5, I still have the 8 light limitation of my video card in camera view, but have unlimited lights in ray trace. It all comes down to operator skill as to how apparent each lamp is--or not.

    What I wouldn't give for "real" light fixtures that will neither exceed nor degrade beyond their specified capabilities (like DIALux EVO, but without the need to be a lighting engineer.)

    jon
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  3. #18
    Join Date
    Jul 2012
    Location
    Montreal, Canada
    Posts
    115
    One last point I would add is that many light fixtures have numerous lights defined within them. I've seen each light defined differently...some camera view only, some ray trace only, and some both. The light data tab will have all the data, but it will "show" only one light at a time...you may have to click on the tab to see if there are multiple lights in any given fixture.

    FWIW,
    Ivan Cyr

    CA X5
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    Win 7 64bit
    ivanatwork@sympatico.ca

 

 

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