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Thread: X4 Ray Tracing - Optimal CPU
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05-05-2012, 05:53 PM #1Architect
- Join Date
- Jun 2003
- Location
- Townsville, Australia
- Posts
- 249
Thanks Mark,
I have a slight problem with posting some "real" plans in that they all use custom materials and textures that are a pain to bundle so that Chief finds them all for rendering. It's giving me grief with my X2 plans. I use the X2 export functions and it seems to find and put all the dependent image and pattern data into the folder, but Chief X4 always fails trying to find some of them... and thus negates ray tracing until the images and textures are reset. So: I built a simple plan using only Chief X4 Core library objects to be sure that anyone who loads it should have no problems.
What I will do is load up the ray tracing options, test it, and re-post the plan (without changing the model). That way a simple comparison can be seen between low end ray trace and the top end.
That may take me a while.... the current settings run for 20 minutes on my old box... top end settings may take me hours to get right. Ce La Ray Trace!
Cheers.
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05-05-2012, 07:52 PM #2
1min 34sec for me.
Glenn
Chief X5
www.glennwoodward.com.au
Windows 7 - Home Premium
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