Results 1 to 10 of 10
  1. #1
    Join Date
    May 2007
    Location
    Rochester, NY
    Posts
    664

    Adjust ceiling/floor height question

    Hi all,

    I'm working with an as-built plan that I created in X1 several years ago. The owners are now ready to remodel and have asked me to show them how various changes would look using their original plan.

    I'm stumped by one request -- in a lower level room, they want to eliminate the drop ceiling and raise the ceiling height by 14". The model wasn't created with true-to-life framing, so there isn't enough room to raise the ceiling height 14" without running into the room above. I need the ceiling to be 110", but the floor above is only 108".

    The solution that occurs to me is to lower the entire lower level by 14". Is this the best way to handle this problem? Or will that have the effect of lowering the entire house by 14"? If that is the best way, how would I do it? Can I just marquee-select the entire level and Transform it down z=-14" ?

    Also, after opening this plan, my cursor now has two extra symbols floating around with it which I find very distracting. Does anyone know what these are and how I can turn them off?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	room-dbx.jpg 
Views:	132 
Size:	189.6 KB 
ID:	44715   Click image for larger version. 

Name:	cursor.jpg 
Views:	164 
Size:	131.4 KB 
ID:	44716  
    Kathleen Moore
    Chief X6 | X5 | X4 | X3
    Thea Render

    castleview3d.com | (585) 520-4329 | kathleen.moore@castleview3d.com
    Follow us on: Facebook | LinkedIn | Houzz | Pinterest | Blog: "Life Should Be 3D"

  2. #2
    Join Date
    Apr 2004
    Location
    LOCKPORT NY
    Posts
    18,655
    Kathleen:

    not sure about the raise/lower issue and what "hassles" that might create
    I'll let others advise on that

    I have had to similiar "fixes" and I would turn off all layers except the roof planes and then use transform/replicate to raise the roof by 2' to get it out of the way

    then raise the floor height of the upper floor and then the ceiling of the upper floor

    repeat for the next floor down until all is as needed

    then lower the roof to where it needs to be

    this is how I remember doing it


    my cursor now has two extra symbols floating around

    X3 introduced this edit behavior indicators to warn the user that certain actions are needed

    you can turn these indicators off in defaults or preferences, I don't remember which

    or you can do those tasks and they should go away

    proably best not to turn them off ???

    Lew
    Lew Buttery
    Castle Golden Design - "We make dreams visible"

    Lockport, NY
    716-434-5051
    www.castlegoldendesign.com
    lbuttery at castlegoldendesign.com

    CHIEF X5 (started with v9.5)

  3. #3
    Join Date
    Nov 2008
    Location
    New Zealand
    Posts
    706
    Kathleen,
    the symbols at the curser are 1. terrain requires rebuilding and 2 one of the alternate modes not sure which.
    as for raising the ceiling height, all heights in the asbuilt need to be correct in the beginning or you will draw something that actually wont work in the real world. Is there actually room to raise the ceiling that much??.
    Graeme Taylor

    currently loaded X3.1 & X4.2-64 bit & X5 64 bit
    also used v7 to x12
    AMD Phenom 2 black 980 3.7 GHz quad core
    8GB DDR3-1333 RAM
    NVIDIA GEForce GTX560 1024Mb graphics
    win 7 -64 bit
    2 x 24 inch monitors

  4. #4
    Join Date
    Nov 2008
    Location
    New Zealand
    Posts
    706
    ah lew you beat me to it
    Graeme Taylor

    currently loaded X3.1 & X4.2-64 bit & X5 64 bit
    also used v7 to x12
    AMD Phenom 2 black 980 3.7 GHz quad core
    8GB DDR3-1333 RAM
    NVIDIA GEForce GTX560 1024Mb graphics
    win 7 -64 bit
    2 x 24 inch monitors

  5. #5
    Join Date
    May 2007
    Location
    Rochester, NY
    Posts
    664
    This plan was originally created to show realistic-looking interiors for decorating purposes, not as a basis for future construction or remodeling. Which I guess makes it an "as-seen" rather than an "as-built" plan. All interior room measurements are correct, but no allowances were made for framing, ductwork, or anything else out of sight.

    So yes, I think there probably IS room to raise the ceiling that much in the actual house.

    Lew, that method of raising the roof and then the ceiling and floor heights of each floor sounds like a pain, but I'll do it that way if that's best. This is a very complex plan with 3 levels and many rooms, some with differing floor and ceiling heights. Can I raise the heights for a whole level of ceilings or floors at once by 14", or do I have to do it room-by-room (including all closets, I presume)?

    As for the cursor symbols, how do I know what actions I'm supposed to take based on the symbols? Is that explained somewhere?
    Kathleen Moore
    Chief X6 | X5 | X4 | X3
    Thea Render

    castleview3d.com | (585) 520-4329 | kathleen.moore@castleview3d.com
    Follow us on: Facebook | LinkedIn | Houzz | Pinterest | Blog: "Life Should Be 3D"

  6. #6
    Join Date
    Apr 2004
    Location
    LOCKPORT NY
    Posts
    18,655
    As for the cursor symbols, how do I know what actions I'm supposed to take based on the symbols? Is that explained somewhere?


    Kathleen:

    in the manual and the training videos

    it's been awhile so I can't remember if you can do an edit area for the floor and then a transform/replicate ???

    you may want to discuss with tech support ???

    send me the plan and I will try somethings this evening after I get back from dinner

    are you doing this in X1 or X3 ???

    Lew
    Lew Buttery
    Castle Golden Design - "We make dreams visible"

    Lockport, NY
    716-434-5051
    www.castlegoldendesign.com
    lbuttery at castlegoldendesign.com

    CHIEF X5 (started with v9.5)

  7. #7
    Join Date
    Aug 1999
    Location
    Sydney Australia
    Posts
    4,044
    Kathleen,

    [QUOTE=kiwideziner;379660]Kathleen,
    the symbols at the curser are 1. terrain requires rebuilding and 2 one of the alternate modes not sure which.
    QUOTE]

    The cursor icons are:
    1. Rebuild Walls/Floors/Ceilings
    2. Rebuild Terrain

    They are the same icons used throught the program.

    You can turn them off here:
    Preferences...Edit...Behaviors...Edit Type...Behavior Indicators
    Last edited by Glenn Woodward; 12-28-2010 at 06:32 PM.
    Glenn

    Chief X5
    www.glennwoodward.com.au

    Windows 7 - Home Premium
    Intel i7-920
    Gigabyte GA-EX58-UD3R
    6 Gb DDR3 1600MHz
    EVGA GTX285 1GbDDR3
    1TB Sata HD

  8. #8
    Join Date
    Jan 2000
    Posts
    4,161
    Or better, turn automatic rebuilding of terrain and the 3D model back on.

    The idea behind these is to avoid the next question which is "Why doesn't my terrain or model look right?"
    Doug Park
    Principal Software Architect
    Chief Architect, Inc.

  9. #9
    Join Date
    Feb 2005
    Location
    San Antonio
    Posts
    141
    I use the hotkeys:
    1. Rebuild Walls/Floors/Ceilings (F12) - CA setting
    2. Rebuild Terrain (Alt-F12) - I added to CA hotkeys
    Charles K. Volz
    Castlerock Designer Homes
    San Antonio, Texas

    Phone: 210 744-7489
    Email: CVRE@sbcglobal.net
    Skype: CharlesVolz
    Web: CastlerockDesignerHomes.com

    Chief Architect X6, X5 (SSA) (Since V9)
    Win 7 Prof (64-bit), Intel i7-2600K
    Nvidia GeForce 560 GTX 1GB, 8GB Ram
    MSI P67A-GD65, Antec 900 ATX
    Zalman CPU Cooler & 1000W PS
    640GB HD & 128GB SSD


  10. #10
    Join Date
    Feb 2001
    Location
    Rapid City, MI
    Posts
    3,252
    Kathleen,
    Go to 3D/3D Settings/Options tab & enable "Auto Rebuild Walls/Floors/Ceilings" & "Auto Rebuild Terrain". You'll never have to do either of those again.
    Behavior Indicators also notify you when you're in certain behavior modes that may cause problems if left unchanged...like "Edit Object Parts". There's a couple of other ones too.
    Behavior Indicators is a good thing. You shouldn't turn it off.
    Jim
    Thanks, Jim

    www.eastbaydesign.net
    East Bay Design, Inc
    231.331.6102

 

 

Posting Permissions

  • Login or Register to post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •