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12-28-2010, 11:22 AM #1
Adjust ceiling/floor height question
Hi all,
I'm working with an as-built plan that I created in X1 several years ago. The owners are now ready to remodel and have asked me to show them how various changes would look using their original plan.
I'm stumped by one request -- in a lower level room, they want to eliminate the drop ceiling and raise the ceiling height by 14". The model wasn't created with true-to-life framing, so there isn't enough room to raise the ceiling height 14" without running into the room above. I need the ceiling to be 110", but the floor above is only 108".
The solution that occurs to me is to lower the entire lower level by 14". Is this the best way to handle this problem? Or will that have the effect of lowering the entire house by 14"? If that is the best way, how would I do it? Can I just marquee-select the entire level and Transform it down z=-14" ?
Also, after opening this plan, my cursor now has two extra symbols floating around with it which I find very distracting. Does anyone know what these are and how I can turn them off?Kathleen Moore
Chief X6 | X5 | X4 | X3
Thea Render
castleview3d.com | (585) 520-4329 | kathleen.moore@castleview3d.com
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12-28-2010, 11:33 AM #2
Kathleen:
not sure about the raise/lower issue and what "hassles" that might create
I'll let others advise on that
I have had to similiar "fixes" and I would turn off all layers except the roof planes and then use transform/replicate to raise the roof by 2' to get it out of the way
then raise the floor height of the upper floor and then the ceiling of the upper floor
repeat for the next floor down until all is as needed
then lower the roof to where it needs to be
this is how I remember doing it
my cursor now has two extra symbols floating around
X3 introduced this edit behavior indicators to warn the user that certain actions are needed
you can turn these indicators off in defaults or preferences, I don't remember which
or you can do those tasks and they should go away
proably best not to turn them off ???
LewLew Buttery
Castle Golden Design - "We make dreams visible"
Lockport, NY
716-434-5051
www.castlegoldendesign.com
lbuttery at castlegoldendesign.com
CHIEF X5 (started with v9.5)
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12-28-2010, 11:34 AM #3Registered User Promoted
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Kathleen,
the symbols at the curser are 1. terrain requires rebuilding and 2 one of the alternate modes not sure which.
as for raising the ceiling height, all heights in the asbuilt need to be correct in the beginning or you will draw something that actually wont work in the real world. Is there actually room to raise the ceiling that much??.Graeme Taylor
currently loaded X3.1 & X4.2-64 bit & X5 64 bit
also used v7 to x12
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12-28-2010, 11:35 AM #4Registered User Promoted
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ah lew you beat me to it
Graeme Taylor
currently loaded X3.1 & X4.2-64 bit & X5 64 bit
also used v7 to x12
AMD Phenom 2 black 980 3.7 GHz quad core
8GB DDR3-1333 RAM
NVIDIA GEForce GTX560 1024Mb graphics
win 7 -64 bit
2 x 24 inch monitors
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12-28-2010, 12:09 PM #5
This plan was originally created to show realistic-looking interiors for decorating purposes, not as a basis for future construction or remodeling. Which I guess makes it an "as-seen" rather than an "as-built" plan. All interior room measurements are correct, but no allowances were made for framing, ductwork, or anything else out of sight.
So yes, I think there probably IS room to raise the ceiling that much in the actual house.
Lew, that method of raising the roof and then the ceiling and floor heights of each floor sounds like a pain, but I'll do it that way if that's best. This is a very complex plan with 3 levels and many rooms, some with differing floor and ceiling heights. Can I raise the heights for a whole level of ceilings or floors at once by 14", or do I have to do it room-by-room (including all closets, I presume)?
As for the cursor symbols, how do I know what actions I'm supposed to take based on the symbols? Is that explained somewhere?Kathleen Moore
Chief X6 | X5 | X4 | X3
Thea Render
castleview3d.com | (585) 520-4329 | kathleen.moore@castleview3d.com
Follow us on: Facebook | LinkedIn | Houzz | Pinterest | Blog: "Life Should Be 3D"
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12-28-2010, 02:09 PM #6
As for the cursor symbols, how do I know what actions I'm supposed to take based on the symbols? Is that explained somewhere?
Kathleen:
in the manual and the training videos
it's been awhile so I can't remember if you can do an edit area for the floor and then a transform/replicate ???
you may want to discuss with tech support ???
send me the plan and I will try somethings this evening after I get back from dinner
are you doing this in X1 or X3 ???
LewLew Buttery
Castle Golden Design - "We make dreams visible"
Lockport, NY
716-434-5051
www.castlegoldendesign.com
lbuttery at castlegoldendesign.com
CHIEF X5 (started with v9.5)
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12-28-2010, 06:22 PM #7
Kathleen,
[QUOTE=kiwideziner;379660]Kathleen,
the symbols at the curser are 1. terrain requires rebuilding and 2 one of the alternate modes not sure which.
QUOTE]
The cursor icons are:
1. Rebuild Walls/Floors/Ceilings
2. Rebuild Terrain
They are the same icons used throught the program.
You can turn them off here:
Preferences...Edit...Behaviors...Edit Type...Behavior IndicatorsLast edited by Glenn Woodward; 12-28-2010 at 06:32 PM.
Glenn
Chief X5
www.glennwoodward.com.au
Windows 7 - Home Premium
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12-29-2010, 08:25 AM #8Administrator
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Or better, turn automatic rebuilding of terrain and the 3D model back on.
The idea behind these is to avoid the next question which is "Why doesn't my terrain or model look right?"Doug Park
Principal Software Architect
Chief Architect, Inc.
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02-16-2011, 08:25 AM #9
I use the hotkeys:
1. Rebuild Walls/Floors/Ceilings (F12) - CA setting
2. Rebuild Terrain (Alt-F12) - I added to CA hotkeysCharles K. Volz
Castlerock Designer Homes
San Antonio, Texas
Phone: 210 744-7489
Email: CVRE@sbcglobal.net
Skype: CharlesVolz
Web: CastlerockDesignerHomes.com
Chief Architect X6, X5 (SSA) (Since V9)
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02-16-2011, 02:50 PM #10
Kathleen,
Go to 3D/3D Settings/Options tab & enable "Auto Rebuild Walls/Floors/Ceilings" & "Auto Rebuild Terrain". You'll never have to do either of those again.
Behavior Indicators also notify you when you're in certain behavior modes that may cause problems if left unchanged...like "Edit Object Parts". There's a couple of other ones too.
Behavior Indicators is a good thing. You shouldn't turn it off.
JimThanks, Jim
www.eastbaydesign.net
East Bay Design, Inc
231.331.6102