Results 1 to 15 of 57

Thread: X3 Ray Trace

Hybrid View

  1. #1
    Join Date
    Jan 2000
    Posts
    4,161
    X3 is designed to run on multi-core systems. We have tested extensively on systems down to dual core and a little on older single core P4 systems.

    Performance is tuned for newer hardware not older hardware. This means that performance on older hardware, especially P4 systems, may suffer a little. It also means that if you invest in newer hardware you should be rewarded with much better performance.

    Our design goal was to make dual core or better as fast or faster than X2. I don't think we achieve that in every case but we have in many.

    A quad core system or better is what I would recommend. If you can't afford a quad core system then a dual core system is a good choice.

    Even though Chief will run on single core systems, these systems are not recommended.

    Ray tracing in particular speeds up dramatically the more cores you have.

    Ray tracing is a bit tricky to benchmark because certain settings can make a huge difference in performance so it is critical when comparing speeds to make sure you are comparing the same things.

    Ray tracing is a very computationally intensive operation. Computers that we typically have available to us today can do ray traces in minutes that a decade ago would have taken hours or days.

    I'm curious to see how X3 runs on 6 and 12 core systems.
    Doug Park
    Principal Software Architect
    Chief Architect, Inc.

  2. #2
    Join Date
    Jul 2007
    Location
    ex Texan now in Canton Ohio
    Posts
    2,285
    Quote Originally Posted by Doug Park View Post

    I'm curious to see how X3 runs on 6 and 12 core systems.
    12 core??? Oh dear!!! I do have an antique!

    I'm going to have to sell a lot of renders to afford that.

    I do have a quad core desktop but I use my laptop to do my Chief work so I can take it with me when I go out of town.
    x4
    SNEAK PEAK-service will be available soon. http://www.3d-diva.com/page1_360panorama.html

    FREE TEXTURES available and rendering information at: www.3D-Diva.com

    Fort Worth Texas

  3. #3
    Join Date
    May 2003
    Posts
    3,113
    Quote Originally Posted by Pat1217 View Post
    12 core??? Oh dear!!! I do have an antique!

    I'm going to have to sell a lot of renders to afford that.

    I do have a quad core desktop but I use my laptop to do my Chief work so I can take it with me when I go out of town.
    I would definitly use the quad core to do your ray traces.
    Dan Park,
    Special Projects Director,
    Chief Architect

  4. #4
    Join Date
    Jul 2007
    Location
    ex Texan now in Canton Ohio
    Posts
    2,285
    Here's the test I ran. Standard Med quality no Photon map.

    Notice the bump on the floor...it doesn't match. I re-did the bump map to make sure it was the same image as the floor and yet the bump is off.

    The lighting needs work and I haven't figured out how to get it to look right.

    Also I can't get a good stainless look (stove and dishwasher). I tried several different ways to get it to look shiny but haven't come up with anything yet.

    I couldn't get the sunlight to come through the window either.

    I tested the water glass (on the island) and didn't come up with anything that will make the glass look like glass. I used "flint" and also the normal material.

    Allen..... how do I send you the plan with textures? I can't find a way to do it in X3. It's not the same as X2.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	X3 test 1.JPG 
Views:	229 
Size:	47.8 KB 
ID:	40901  
    x4
    SNEAK PEAK-service will be available soon. http://www.3d-diva.com/page1_360panorama.html

    FREE TEXTURES available and rendering information at: www.3D-Diva.com

    Fort Worth Texas

  5. #5
    Join Date
    Oct 2007
    Location
    6500 N. Mineral Drive
    Posts
    119
    Quote Originally Posted by Pat1217 View Post
    Here's the test I ran. Standard Med quality no Photon map.
    Photon Mapping calculates how light bounces around the room. For a truly realistic ray trace, you will need photon mapping.

    The lighting needs work and I haven't figured out how to get it to look right.
    My magic recipe is to turn my interior ambient light way down (15% or less) and then start placing lights in my scene. This will give you a good idea of how the lights you are placing are lighting the scene. Also, a little post image correcting can work wonders.
    Select the adjust image properties button then adjust the sliders (image attached). I almost always increase the intensity and contrast to brighten the scene.

    Also I can't get a good stainless look (stove and dishwasher). I tried several different ways to get it to look shiny but haven't come up with anything yet.
    Use your rainbow tool to adjust the material properties. Select predefined metal and stainless steel. Lighting in the room will bring out the "shininess."

    I couldn't get the sunlight to come through the window either.
    For sunlight through your windows, you will need a high level of caustic photons. Place a parallel light outside your window, angle it down 45 degrees and crank the caustic photons.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	raytrace-image-adjust-dialog.jpg 
Views:	170 
Size:	29.3 KB 
ID:	40917  
    Susan Jeffery
    Sales and Marketing Assistant
    Chief Architect, Inc.
    http://www.chiefarchitect.com

 

 

Posting Permissions

  • Login or Register to post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •