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Thread: X3 Ray Trace
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06-10-2010, 07:40 AM #1x4
SNEAK PEAK-service will be available soon. http://www.3d-diva.com/page1_360panorama.html
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Fort Worth Texas
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06-10-2010, 07:50 AM #2Special Projects Director
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- May 2003
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06-10-2010, 09:08 AM #3
Here's the test I ran. Standard Med quality no Photon map.
Notice the bump on the floor...it doesn't match. I re-did the bump map to make sure it was the same image as the floor and yet the bump is off.
The lighting needs work and I haven't figured out how to get it to look right.
Also I can't get a good stainless look (stove and dishwasher). I tried several different ways to get it to look shiny but haven't come up with anything yet.
I couldn't get the sunlight to come through the window either.
I tested the water glass (on the island) and didn't come up with anything that will make the glass look like glass. I used "flint" and also the normal material.
Allen..... how do I send you the plan with textures? I can't find a way to do it in X3. It's not the same as X2.x4
SNEAK PEAK-service will be available soon. http://www.3d-diva.com/page1_360panorama.html
FREE TEXTURES available and rendering information at: www.3D-Diva.com
Fort Worth Texas
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06-10-2010, 11:00 AM #4
Photon Mapping calculates how light bounces around the room. For a truly realistic ray trace, you will need photon mapping.
The lighting needs work and I haven't figured out how to get it to look right.
Select the adjust image properties button then adjust the sliders (image attached). I almost always increase the intensity and contrast to brighten the scene.
Also I can't get a good stainless look (stove and dishwasher). I tried several different ways to get it to look shiny but haven't come up with anything yet.
I couldn't get the sunlight to come through the window either.