Results 1 to 15 of 23
Thread: Foundations
Threaded View
-
06-05-2010, 10:54 AM #16Registered Abuser Demoted
- Join Date
- Jan 2005
- Location
- Reading. Pa area
- Posts
- 815
Well Mr "P-Cat",
I tried what you said and got mixed results. Changing to "invisible" replicates your issue and shows terrain(grass) under the structure. Changing the wall to "invisible beam" maintains the blank (hole) in the terrain beneath the structure. I think that Ron's may be correct by saying you need to create a "foundation" level in order for the terrain to behave properly but I didn't try that out yet.
When I changed the wall to "invisible" and "no room definition", I got the same results as when I just changed them to "invisible", eg no hole, just terrain continuous under the structure (except under the separate room).
I also noticed that your 1st floor level is set at 25 9/16" (for what it's worth). Looks like you could get what you want by just using the " invisible beam" designation since "beams" still don't show as beams in 3d (I hope they eventually will, X3? definable real 3d beams?).
Just added/created a foundation, then changed wall to "invisible" and this is the resulting image. If I change from "invisible" to "invisible beam" then there's a hole in the terrain. On the positive side, using the "invisible" tool allows for a raised pier look. Don't understand why the "invisible" designation causes the terrain to think that the room has no definition.-BB
-BradLast edited by Bradley Boltz; 06-05-2010 at 11:19 AM. Reason: add jpeg image and add extra comments
Architect,NOT! (archnot@yahoo.com): Dell XPS 8300, i7-2600 3.40 GHZ Quad Core, Windows 7 Pro 64 bit, ATI-radeon HD 5700 1-gig(not by choice came with cpu), 8 GB RAM, 25" Hanspree HF 255 LCD Moniter- User since Chief '97(v6)-X4