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Thread: Ray trace too bright
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03-02-2010, 03:17 PM #1Registered User Promoted
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Ray trace too bright
Hi all, sorry if this has been answered elsewhere. I searched for an answer, truely.....
Ok, so the image is attached. I've rendered the thing a hundred times. Wasted the entire day on it!!!
It always comes out too bright. doesn't matter what i set the lights at or how many are in the room. Or how i set the Raytrace parameters.
What am I doing wrong???
Thanks in advance
Julie
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03-02-2010, 04:12 PM #2Registered User Promoted
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This one is with all the lights at 0, better but still a little on the bright side.
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03-02-2010, 04:15 PM #3
You probably only need one or two lights on. It also makes a huge difference if you're using radiosity.
Tommy Blair
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03-02-2010, 04:18 PM #4
Have you did any changing of materials properties (e.g., walls & ceilings) such as emissivity or reflectivity? I would check the setting on some of the brightest colored items to make sure they aren't set too high. Another thing you might change, assuming you have sunlight contributing to your image, is to change the time of day and possibly the month of the year. You can tweak some of the sunlight contribution #'s as well. When you are experimenting, keep a log of the changes you make, and perhaps save each new raytrace image so you can compare your images to the various changes you've made.
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03-02-2010, 04:21 PM #5
Your last image looks much better. You are getting lots of light on the vertical surface above the tub ... apparently from the vanity lights. You might try turning them down a bit. You may also want to add a light source down low in your room to maybe brighten up your cabinets just a bit ... maybe put it 3' or so above the floor with a little bit of light for starters.
Curt Johnson
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03-02-2010, 04:28 PM #6
Here is raytrace using no radiosity, one can light only (not shown in image) set low. Edited ceiling in Photoshop for saturation lightness.
Tommy Blair
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17.3" Monitor (1600x900)
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03-02-2010, 04:42 PM #7Registered User Promoted
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Thanks everyone for the feedback. I will look into all of those
The materials have not been tweaked. its a benjamin moore paint.
I have not played with the radiosity
there are only 2 wall lights and they are set at 0 in the 2nd attachement.
Julie
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03-02-2010, 04:52 PM #8
Each one of those wall lights actually have 3 lights each though.
Tommy Blair
Houston, TX.
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tblair55@sbcglobal.net
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HP Dv7t Quad Edition Laptop
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(2) 2.0 ports, (2) 3.0 ports
17.3" Monitor (1600x900)
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03-02-2010, 07:52 PM #9
Raytrace
Patricia explains it perfectly - http://www.chieftutor.com/pat_ray/
After I saw these I almost got as good as her right finger....
DaveDavid Michael
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03-03-2010, 06:59 AM #10Registered User Promoted
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"Each one of those wall lights actually have 3 lights each though. "
But wouldn't it act as just one light? and if I set it at 0 shouldn't the amount of "lighting" cast from the object be minimal?
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03-03-2010, 06:59 AM #11Registered User Promoted
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David - thanks for the link, I will definetly watch those.
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03-03-2010, 07:01 AM #12Tommy Blair
Houston, TX.
(713) 467-0579
tblair55@sbcglobal.net
Avid Chief User V8-X5
Lead Houston User's Group
HP Dv7t Quad Edition Laptop
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1GB Radeon HD 6770M GDDR5
8GB DDR3 System Memory, 640GB 7200rpm Hard Drive
(2) 2.0 ports, (2) 3.0 ports
17.3" Monitor (1600x900)