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Thread: raytrace question
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08-29-2009, 02:47 PM #1Registered User Promoted
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raytrace question
When I try to raytrace a view, a message appears that says "the raytrace view will not be the same as the render view...." can someone please tell me about this?
current CA version X3
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08-29-2009, 05:23 PM #2
Do the ray trace and then compare the open GL and the finished POV Ray and that will be your answer.
The message is merely stating the obvious and seems to me unnecessary but I do not write the code.
DJP
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08-29-2009, 06:51 PM #3Originally Posted by peterbrown
Patx4
SNEAK PEAK-service will be available soon. http://www.3d-diva.com/page1_360panorama.html
FREE TEXTURES available and rendering information at: www.3D-Diva.com
Fort Worth Texas
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09-03-2009, 01:37 PM #4
In case someone looks to this thread with the same question and looking for a clear answer... The message pops up when you have the settings in your POV-RAY set to "640x480" as your ending window size. If you check the box "Use Current Window Size", you will not get that pop-up.
The message IS helpful. If your camera view is an unusual dimension, the POV-RAY rendered output will cut off the sides or top to fit a 640x480 shape.Greg Griffin
Mission Builders, International
Kalispell, MT
X4 on Win7 x64
(Chief User since 1.0 - i7 6-Core Q3930 (3.2Ghz x 12), Win 7 x64, 500GB SATA3 SSD, 16GB DDR3, GeForce GTX570 SLI and no heater needed for the room in winter time)
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09-03-2009, 01:45 PM #5
It doesn't have anything to do with output size. It has do do with how you have zoomed in and out and moved the view around.
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09-03-2009, 01:48 PM #6
By the way CA, I don't like it. I like having unlimited zoom now in a render view, but I wish I could raytrace still as it appears on the screen.
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09-03-2009, 01:57 PM #7
I just found a workaround that let's you have it all. Start out in vector mode first, then switch to render mode. Now you zoom and pan to your heart's content and the raytrace window will still be the same.
Yippeee!!!