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  1. #1
    Join Date
    Dec 2006
    Posts
    342

    Experimenting with shaded elevations with shadows

    I'm playing around with shaded elevations with shadows...i'm basically doing it the same way as many have described here before:

    Basically, overlaying a render:final view with shadows over/under a basic vector elevation sent to layout to 1/4 scale, then re-sizing the image to match the vector view and positioning correctly...it works pretty good, and i usually increase the brightness of image by 30% or more, to sort of "wash" it out, but so you can see the shadows, etc...

    I'm printing b&w so i'm not worried about color, but i do like the look of the greyscale shading and shadows, but here is my question:

    What determines the resolution of the render view that i send to the layout? My screen resolution? I'd like to increase the resolution of the image so when i blow it up to match a 1/4" scale vector view on layout, it doesnt start to pixelate as much like i'm seeing now.

    My monitor setting is at 1280 x 1024 if that makes a difference.

    Any ideas or advice? Thanks
    Matthew
    Chief Architect X3
    Sketchup 8 Pro User

    Intel i7 CPU 860 @ 2.80 GHZ
    Windows 7 Pro 64 Bit
    16 GB RAM
    GE Force GT 240

  2. #2
    Join Date
    Dec 2006
    Posts
    342
    I suppose i could raytrace at a set resolution, but i'm looking for a quicker way than that...
    Matthew
    Chief Architect X3
    Sketchup 8 Pro User

    Intel i7 CPU 860 @ 2.80 GHZ
    Windows 7 Pro 64 Bit
    16 GB RAM
    GE Force GT 240

  3. #3
    Join Date
    Jul 2004
    Location
    Portsmouth, NH; boston area
    Posts
    10,647
    Screen resolution determines the output pixels for all the render views, including the new artistic ones.
    Wendy Lee Welton
    Lic: NH, ME, NY, MA, NCARB

    603-431-9559

    www.artformarchitecture.com
    www.artformhomeplans.com

    I wrote code in 1984 to make my Sinclair 100 - so I used to be a programmer! So I can say with authority how easy it is to program Chief features! ;-)

  4. #4
    Join Date
    Apr 2004
    Location
    LOCKPORT NY
    Posts
    18,655
    saving to file allows for higher resolutions

    Lew
    Lew Buttery
    Castle Golden Design - "We make dreams visible"

    Lockport, NY
    716-434-5051
    www.castlegoldendesign.com
    lbuttery at castlegoldendesign.com

    CHIEF X5 (started with v9.5)

  5. #5
    Join Date
    Jul 2004
    Location
    Portsmouth, NH; boston area
    Posts
    10,647
    Quote Originally Posted by lbuttery
    saving to file allows for higher resolutions

    Lew
    Nope - not for renders. Saving to file only allows for higher resolutions on ray traces.
    Wendy Lee Welton
    Lic: NH, ME, NY, MA, NCARB

    603-431-9559

    www.artformarchitecture.com
    www.artformhomeplans.com

    I wrote code in 1984 to make my Sinclair 100 - so I used to be a programmer! So I can say with authority how easy it is to program Chief features! ;-)

  6. #6
    Join Date
    Apr 2004
    Location
    LOCKPORT NY
    Posts
    18,655
    Saving to file only allows for higher resolutions on ray traces.


    Wendy:

    Yep, I missed that, need to read slower


    Lew
    Lew Buttery
    Castle Golden Design - "We make dreams visible"

    Lockport, NY
    716-434-5051
    www.castlegoldendesign.com
    lbuttery at castlegoldendesign.com

    CHIEF X5 (started with v9.5)

 

 

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