Results 1 to 5 of 5

Threaded View

  1. #5
    Join Date
    Jan 2005
    Location
    Minnesota
    Posts
    225
    OK, I get it. Thanks, Keith.

    So is there a way to improve the range of the mouse wheel zoom? Or make it unlimited? I gotta say, you can't beat it for moving around and zooming in & out. That translates to speed and efficiency..

    Thanks again.
    -Dave

    -Edit: Thinking about this more...Feel free to argue with me here. The way the render camera controls behave in pan (middle mouse)/zoom (wheel)/spin (left mouse) work as I would expect. The only hitch is that the zoom limit is, well, limiting. If you use the I key or the corresponding icon, you end up getting distorsion when you zoom back out. Sure you can use O to zoom back out, but there is a simpler solution from the user perspective - the wheel. When I use the wheel, it moves the camera FOV as you say, Keith. Great. That is what we need generally. At any point in a zoom I want to see a distorsion-free view of my model. That generally is only true on model full overviews - until I touch I or O. IMHO, the wheel zoom should be unlimited. Is there any reason it cannot? I use Pro/Engineer Mechanical CAD all the time and work almost totally in 3d shaded views. I can zoom from the point of seeing an entire machine down to the molecules inside it (scale-wise, not for real) and the view never distorts. Obviously they are doing something different in their camera controls than Chief is, but frankly it works, and works simply, easily and intuitively. I guess that is what I am looking for here. And the rest of your users would be happy too, I think.

    Well, My $0.02
    -Dave again
    Last edited by dstig1; 10-04-2008 at 09:43 PM.
    - Dave
    X1 11.5
    X3
    X4

 

 

Posting Permissions

  • Login or Register to post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •