Results 1 to 8 of 8
Thread: Export 3ds/dxf -problems
-
02-27-2008, 12:48 AM #1Registered User Promoted
- Join Date
- Nov 2001
- Posts
- 10
Export 3ds/dxf -problems
I love the quality of POV-Ray but Artlantis is soooooo much faster for rendering. So, I have been trying to figure out the best way to take the great work of Chief and combine it with the great speed of Artlatnis. My primary goal is to end up with the nicest rendering possible.
For some reason when I export out of Chief I can't end up with smooth surfaces in areas that are round like sinks. The picture here should show you what I mean. What can I do to fix this? Thanks!!!!
-
02-27-2008, 01:14 AM #2Registered User Promoted
- Join Date
- Feb 2000
- Location
- Ballarat Victoria Australia
- Posts
- 591
you need to add smoothing angle in artlantis sorry i have only tried demo in past so dont rember how but someone will no her or check artlantis forum or its help look for smoothing
Mark Brehaut , Manager
3D Virtual House Architectural Visualization
Chief X5
cinema 4d 14
Vray for cimema 4d
-
02-27-2008, 04:31 AM #3
Click on the surface, go to shader> advance, then adjust the smoothness of the textures. I notice that textures Or it could be the object that was imported from 3ds, does not respond to this action.
-
02-27-2008, 04:35 AM #4Registered User Promoted
- Join Date
- Apr 2006
- Location
- New York
- Posts
- 591
Not sure which version you using (new version 2 demo available now). If your using the older version R or Studio 1.26 you can select the object, go to the shader list, find the material and right click on it, then you have the option to "merge vertices". This usually will smooth the faces together.
Kevin
Sorry Alan, I was typing as you were posting.
-
02-27-2008, 04:39 AM #5
There is another problems i found with the model that was exported from chief, some of the surface is missing !!! I notice this promblem when i was trying to set my vray for su in the other thread ' Battle of the rendering ' and i was busy at that time,.... I take a closer look at the model again today, and i notice the problem...
-
02-27-2008, 04:42 AM #6
kevin,
That is a good discovery... i have never thought of that... thanks for the tips.
-
02-27-2008, 04:58 AM #7Registered User Promoted
- Join Date
- Apr 2006
- Location
- New York
- Posts
- 591
Your welcome Alan, just checked the new version and it has the same feature.
Kevin
-
02-27-2008, 06:50 AM #8
Yeah, that model is just flawed in Chief, doesn't have anything to do with the export. Lots of flawed models in the Library, including plenty in mine that I made.
Bryce Engstrom: Architect, LEED AP
www.engstromarchitecture.com
Chief X6 Beta
Sketchup Pro 6, Free 8, Thea Render, Lumion
Chief to Kerkythea & Thea Render Converter