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Thread: Speeding up X1

  1. #16
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    Yeah, it tries to spin but animates itself with small movements each of which takes 7 seconds or so to recalculate. Unlike the rendering camera, the vector camera cannot begin to keep up with the mouse except on very simple plans. This is why I said that this new feature (that of the vector camera performing like the render camera) is useless. The V10 method is better. It too is a pain, but at least it works.
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  2. #17
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    Along those lines, Lew, I have had pretty decent luck by just holding down the left mouse button while rotating a fair chunk of real estate, say 90 degrees, as shown in attached thumbs. It's just guess work, but I move the mouse about three inches left or right and just hold it there. In about 5 or 6 seconds, the screen redraws to the new view. At least that way it doesn't continue to whip around like crazy. Of course, removing the terrain and trees saves alot of time too. I still like the way it is in Version 10 way better, though.
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    DL Drafting, Sedalia, Missouri
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  3. #18
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    This is very puzzling to me why they changed this. It seems to me that the reason the older versions had the simplified footprint in the dialog box to position the house with was because of the recalculation time. The recalculation seems just as slow as before if not slower, so I don't understand why the change. That is why I thought it might have been something in my setup. I couldn't believe no one had noticed and if they did why they would release it this way. If the interface was the same as V10, no one would have noticed. Why add a non-essential feature if it doesn't work. It is convenient to be able to position the way the render camera works, but it is not critical.

    I frequently use overviews in my plans and this renders it almost useless. I tried holding the mouse button as above and see that this works somewhat, but I still had to move it several times by trial and error to position it the way I wanted. This is a must fix IMO and it looks to me that ART will not be able to improve the speed, but will have to return to the V10 interface.
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  4. #19
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    Well, yes and no. Yes, Chief needs to do something to improve the speed. Still, one thing I like about the render view is the ability to rotate to the exact angle and pan to the exact view. I think our programmers are headed in the right direction, just need to figure out this redraw time issue, or provide both options, the old and the new.
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  5. #20
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    The old way allows you to rotate to any angle as well.
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  6. #21
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    X1 is slower than 10, a lot slower.

    Quote Originally Posted by gpickren
    The old way allows you to rotate to any angle as well.
    You can still do it the old way. That's what I do. Even on my new computer the rotate like render view tool is useless.

    I finally broke down and bought a new computer. V9 was fast enough that I was never aware of waiting for it after it got to debugged V9.54, V10 was noticably slower than V9. I'd become aware of waiting for it now and then, not not all the time. A lot of things were still instantaneous, or fast enough that there wasn't a realization of waiting, which is the same thing.

    But X1, with a moderate size model, was painfully slow to use. X1 on the new computer is only a bit slower than V10 (on the old computer) .

    Between the difficulty getting dimensions to attach themselves to the desired location and the speed issues, my productivity was way down.

    The fix is easy, just go buy a $4,000 computer.

    Fitch
    X2 <latest>

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  7. #22
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    Yes, G. I know I sound like doublespeak. What I mean is, the intuitiveness. The way it's done. In 10 the operator clicks to get the view, then go to the separate directional menu and click a little here and a little there, a little in the raise camera, or lower camera angle. You know what I mean. Yes, it gets it very precise, but the process doesn't seem as seamless as when using the 3D view camera, where you can spin the model around and tilt it all in one fell swoop. What I'm saying is if the same speed was there with vector as it is in 3D render, I would be more inclined to use that method over the Version 10 method. Although, given the way things are now, I do miss the Version 10 method.
    DL Drafting, Sedalia, Missouri
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  8. #23
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    What I'm saying is if the same speed was there with vector as it is in 3D render, I would be more inclined to use that method over the Version 10 method. Although, given the way things are now, I do miss the Version 10 method.
    We are in agreement. I much prefer the rendering camera method. After reading Fitch's post, I looked into the custom tools menu and found that the old tools are there. They just need to be put on a custom toolbar and after futzing around with it, I think wrestling with the mouse is probably as fast. The trick is not to let go of the mouse button until the drawing is almost complete.
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  9. #24
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    There ya go.

  10. #25
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    Hey. I found them.
    I guess I haven't gotten to that video yet. I clicked on vector view set then took a vector overhead view, then open toolbars and scrolled. Sure enough there it was nestled in amongst 3 jillion other tool icons. I pulled it out and dumped it onto my toolbar. Hope it stays. Thanks for the heads up.
    DL Drafting, Sedalia, Missouri
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  11. #26
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    DL, how long does it take for the Riverstone plan to generate a vector overview. Note, the clock measures each screen change so the last number is only the last phase. Since you have a powerful V-card and CPU, you should be a good benchmark for high performance.
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  12. #27
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    Well. Give me a few and I'll find out.

  13. #28
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    There are screen shots attached with the times shown. All the screen redraw times seem to be in sync with the actual time that I observed on my watch. There was one exception. On the initial opening of the overhead vector view from the plan 2D view, the actual time was 8 seconds. The time shown on the screen was 6.26 seconds. All other view transitions from overhead to front and back to overhead came in with the screen redraw time being the same as what my watch showed. I did other exercises besides these posted. I used the mouse rotate tool as well as the "Overhead Direction Tools" to move the model around. The fastest time for scene change was 5.24 seconds and the slowest was 6.53. With the roof off in the vector full overhead view, the opening time was actual: 12 seconds, the screen redraw time indicator showed 9.53 seconds. Moving the model around with the roof off yielded times from a low of 9.13 seconds to a high of 9.61 seconds.
    Low detail mode appears to be the way to go - as if we didn't know.
    It takes just 2 seconds for the vector view to open. Then .64 seconds was the slowest time for doing anything else with it after that point.
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    DL Drafting, Sedalia, Missouri
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  14. #29
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    Screen resolution was 1280 x 1024. jpgs were downsized for posting.
    DL Drafting, Sedalia, Missouri
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  15. #30
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    DL;
    The times are not displaying on mine, is this a setting or am I missing something?

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