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Thread: Stair glitch continues
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11-15-1999, 09:05 PM #1Registered User Promoted
- Join Date
- Aug 1999
- Location
- Lake Shore, MN USA
- Posts
- 343
Stair glitch continues
Prior to the current 10/21/99 patch there was a problem that occurred when walls "T"d off of walls parallel and adjacent to a stair section. In 3D views, a gap appeared in the adjacent wall where another wall made a perpendicular connection.
Now the gap is gone, but when a stair section is moved up against an adjacent parallel wall, so that the railing and baluster do not show, with a similar wall "T"ing off, a portion of the railing/baluster now shows through where the gap used to be.
Has anyone else noticed this? Sure seems like stairs got a lot more cumbersome to work with in Ver 60. Talk about "T"d off.
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Dan Marrin
Lake Shore, MN
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11-15-1999, 12:26 PM #2Registered User Promoted
- Join Date
- Aug 1999
- Location
- Roanoke, VA
- Posts
- 45
I have a problem with wall fill at intersections of railings and exterior corners that sounds like the same or a related problem. I sent a simple plan to Dermot Dempsey some time ago showing this plus other problems but have not heard anything back yet. The connection is made because the room shows as closed when you click on it. But the corners are not filled and you can see thru them in 3D mode.