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Thread: wall of windows

  1. #16
    Join Date
    Jul 2005
    Posts
    615
    i gave it a shot, molding polylines and a slab for the glass.
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    OPIE AND ANTHONY ON XM 202 SPREAD THE VIRUS!!!!

  2. #17
    Join Date
    Jul 2006
    Posts
    26
    Try this

    Create new wall type and make material glass (totally transperant).
    Use straight & curved wall tools to create desired plan shape of window/shopfront.
    Add mullions (vertical members) with poly solid tools.
    Add transoms (horizontal memebers) with polysolid tools staright & curves.
    Add spandrels with polysolid tools as required.

    Have done this several times, as we use curtain wall in residential houses quite frequenty. Also a lot of light commercial and shopfront type work.

    Also we do this on V9.5 so it should be able to be done in later versions.

    Hope this helps
    Ta Kiwi
    [SIZE="3"]Pure Design Group Ltd[/SIZE]
    New Lynn, Waitakere City
    Auckland, New Zealand

  3. #18
    Join Date
    Dec 2006
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    106
    sorry if i sound stupid but I still do not understand how to get the mullions and the transoms on the glass like Chiefdoggydogg did it. would I do it in a wall elevation? how would I get the perfect "squares"? and how would I put a curve on the molding poly solid?

  4. #19
    Join Date
    Jul 2006
    Posts
    26
    Firstly I dont think there are any stupid questions or answers, how else do we all learn if not from others or our own mistakes.

    My attempt to explain.

    1 Create 2D square, set plan dimension of mullion say 50 x 50mm (2 x 2").
    2 Use polysolid tool to set height and levels above FFL.
    3 Set materials
    4 Use CTRL & Mouse to move to desired location.
    5 Either use muktiply tool or manually copy & paste where you need them.

    Curved Transoms.

    1 As above but with curved and straight line tools.
    2 As above, set heights and levels.
    3 Set material and position

    You have to do all this in plan view, I usually have the overall tiled next to my plan to see real time the changes to ensure what I want.

    There may be otherway around this, perhaps some of the more experiance users could chime in.

    Good Luck

    Grant.

    PS An entertaining piece of advice I heard the other day.

    " If you read the small print, you gain education.
    If you dont read it, you gain experiance!"
    TaG
    [SIZE="3"]Pure Design Group Ltd[/SIZE]
    New Lynn, Waitakere City
    Auckland, New Zealand

  5. #20
    Join Date
    Sep 2004
    Location
    Northport, Michigan U.S.A
    Posts
    167
    Nate, just out of curiosity, where was that original picture from and how was it created and rendered?

    Rob
    Robert Brown
    RJB Designs LLC
    Design/Build/Cabinetry
    Northport, Michigan, USA
    rjbpilot@wildblue.net
    231.386.9056
    www.rjbdesigns.net
    X4 /Desktop:Win XPHome NVIDIA Quadro FX 370
    Intel Core 2 Duo E4600 @ 2.4GHz 3.0GB
    Laptop: Toshiba Qosmio Core I7 1.73GHz 6GB

  6. #21
    Join Date
    Jul 2005
    Posts
    615
    Quote Originally Posted by allstar24
    sorry if i sound stupid but I still do not understand how to get the mullions and the transoms on the glass like Chiefdoggydogg did it. would I do it in a wall elevation? how would I get the perfect "squares"? and how would I put a curve on the molding poly solid?
    i set one molding line in place and then i multiple copied the molding at 24" intervals. i did the same in both directions horizontal and verticle. the glass was a little bit of a pain. started with a rectangle slab and brok the outside line in 3 places to create a basic shape. then i used the fillet tool to make the curves. i then increased the top hight and the thickness as needed. the hardest part was the glass. the mullions are just copied across. the brick on the top and bottom of the glass wall is just one of the moldings i copied set at a different thickness and change the material.
    OPIE AND ANTHONY ON XM 202 SPREAD THE VIRUS!!!!

  7. #22
    Join Date
    Dec 2006
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    106
    "Nate, just out of curiosity, where was that original picture from and how was it created and rendered?"

    front of the house:http://www.3ddreams.com/img/portfolio/10/01a.jpg

    website:http://www.3ddreams.com/

  8. #23
    Join Date
    Dec 2006
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    uh... why cant I get that certain shine and reflectivity on the window in ray trace like in the first picture of the first post. or is it that the ray trace is just weak. I had it on highest off all of the options.

    p.s thank you guys for the suggestions. I finally figured out how to do the windows

  9. #24
    Join Date
    Jun 2001
    Location
    Houston,Texas
    Posts
    10,154
    I finally figured out how to do the windows
    I knew you could do it!

  10. #25
    Join Date
    Aug 1999
    Location
    Laurel, MT USA
    Posts
    968

    variable reflection?

    something like this POV-Ray?
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  11. #26
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    Dec 2006
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    how did you do that? was it done in another program besides chief?

  12. #27
    Join Date
    Aug 1999
    Location
    Laurel, MT USA
    Posts
    968
    Nate
    the glass material was modified in the POV-Ray Include file glass_old.inc

    these values can be further tweaked to your personal taste. Modifying this file will affect all other Chief models that use the Default bronze glass.




    #declare F_Glass1 =
    finish { //metallic
    ambient 0
    diffuse 0.05
    specular 0.8
    roughness 0.0003
    phong .015
    phong_size 4
    reflection { .15,rgb<0.603922, 0.505882, 0.5058825>*1.3
    //fresnel on
    exponent 1.75}
    // conserve_energy
    }

    #declare T_Glass1 =
    texture {
    pigment { color rgbf<0.9603922, 0.9505882, 0.9505882, 0.95>*.95 }
    finish { F_Glass1 }
    normal{bozo 0.31 // very smooth, random noise function <0.603922, 0.505882, 0.505882>
    //bozo 0.5 // for use with normal{} (0...1 or more)
    turbulence 0.13 // turbulence often useful
    }
    scale <184,264,184>}



    T_Glass1 and other POV-Ray textures can also be substituted for other exported materials WITHIN the POV file that Chief will generate.


    Dean

  13. #28
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    Dec 2006
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    it wont let me put the decimals in

  14. #29
    Join Date
    Aug 1999
    Location
    Laurel, MT USA
    Posts
    968
    Nate are you using the POV-Ray editor?

    you can also edit the (glass_old.inc) file using notepad .....

 

 

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