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  1. #1
    Join Date
    Sep 2003
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    2,562

    Raytrace question

    When a light source is added to an existing lamp, and when this light has identical position and properties. does this impact on the raytracing resources in terms of how long it takes to complete the image.
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  2. #2
    Join Date
    Nov 2005
    Location
    Adelaide, Australia
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    733
    Almost certainly,
    But why would you want to do that?
    Peter Sveinsson
    Bathroom Designer, Kitchen Designer, Builder
    Adelaide, Australia
    email: peter@brilliantsa.com.au
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    X4 on Windows 7

  3. #3
    Join Date
    Sep 2003
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    2,562

    Raytracium illuminiti

    Because I find it this is the way to increase brightness, it seems to work better than raising the slider. but what do we have: 2 lights, or one light which is twice as bright. and how does the ratrace engine handle this.

    Click image for larger version. 

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  4. #4
    Join Date
    Apr 2004
    Location
    LOCKPORT NY
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    Well, considering that a Raytrace is just that where EACH ray of light is traced to calculate where it lands and what shadows it creates etc. I would venture to guess that it considers it to be two lights with twice as many rays to be traced.

    Lew
    Lew Buttery
    Castle Golden Design - "We make dreams visible"

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  5. #5
    Join Date
    Dec 1999
    Location
    Media,PA, USA
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    3,308
    Jeff,

    The 2nd light could be set to any type with all the options for strength, tilt, etc. I sometimes will make a fixture to have one spot and one point so that it gives a more realistic look. A pendant with a white glass globe will allow light to emit all around it so a spot light will not look realistic. It is not Pov-Rays job to figure what I want, only to process the information on the lights.

    Is that Narcissus you posted?
    Dennis Gavin CR, CKBR
    Gavin Design-Build
    Media, PA.
    610-353-8890
    X5

  6. #6
    Join Date
    Jul 2004
    Location
    Portsmouth, NH; boston area
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    10,647
    Jeff,

    I'm 99% sure that Chief will trace the rays for each light separately, and it will therefore increase your render time. Computers are dumb robots. There would be nothing to tell it to combine them into a single light source.
    Wendy Lee Welton
    Lic: NH, ME, NY, MA, NCARB

    603-431-9559

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  7. #7
    Join Date
    Aug 1999
    Location
    Ridgway, Colorado, USA
    Posts
    2,917
    I would make the original light brighter but if you really want to do it you could set the light so it does not cast shadows. I'm not sure but that might save a little time.
    Larry

    Lawrence C. Kumpost, Architect

    No matter how much you push the envelope, it'll still be
    stationery.

  8. #8
    Join Date
    Nov 2005
    Location
    Coeur d'Alene, ID
    Posts
    176
    Conceptually speaking, raytracing time is directly related to the number of lights and reflective/transparent surfaces. Increasing either adds to the workload of the raytracer.

    I do not know if the raytracer optimizes the coincident light case or not.
    Jeff Moyer
    Software Engineer
    Chief Architect

  9. #9
    Join Date
    Aug 1999
    Location
    Laurel, MT USA
    Posts
    968

    Wink

    An ambient light (no shadows or attenuation) will not add nearly as much overall ray tracing time as a full shadow light source. Maybe 2 - 5 % is all. Ambient lights are a good way to fill (read as lighten) a scene and eliminate radiosity artifacts when using the low or medium setting without adding too much extra time.

    attenuation with a value of 1,0,0 (or higher like 2,0,0) on a 100% light will also ray trace quickly since it does not reach everywhere like sunlight may.

  10. #10
    Join Date
    Aug 2003
    Location
    Mountain View, CA
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    2,970
    And my personal favorite cheating way to save time with raytracing - brighten it up in your paint program with a "lighten shadows" command! That aside, I almost always use some non-shadowing "add lights" placed around the scene for general purpose brightening.

    Christina

  11. #11
    Join Date
    Mar 2006
    Location
    Chisago City,Minnesota
    Posts
    343
    I am curious how long it does take to render in povray?

    Michael

  12. #12
    Join Date
    Jul 2005
    Location
    Brownsburg, Indiana
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    Anywhere from 5 minutes to days. It depends on the settings and complexity
    Allen Brown
    Indy Blueprints
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  13. #13
    Join Date
    Sep 2003
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    2,562
    Of course what I should have done in the first place is some experiments. I set up a few tests scenes, and although far from comprehesive, they do show extra lights always add extra time.
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  14. #14
    Join Date
    Mar 2006
    Location
    Chisago City,Minnesota
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    343
    Jeff,

    How long did your machine take to render that scene?

    Michael

  15. #15
    Join Date
    Sep 2003
    Posts
    2,562
    Michael , I'm sorry which scene
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