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Thread: Rendering Critique
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05-19-2006, 09:02 AM #1
Here's that shade with the material I used in the same library. I should have done that first.
Adam Gibson, CKD, CBD
Indianapolis, IN, USA
Chief X6
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05-21-2006, 04:49 AM #2
Iexport the chief model and render with Artlantis, with radiosity from the sun and one point light and using Neon glass to windows... time take 43 minutes...
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05-21-2006, 05:04 AM #3
render
alan that looks real good, i hope we can get that type rendering one day
HARRY B STANFIELD JR
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05-21-2006, 07:25 AM #4Registered User Promoted
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Alan, - I tried to adjust your Artlantis render in Photoshop and I found that it is very hard to bring up details such as the hardwood floors from the Artlantis render.
Adam's original Chief render had better image information to work with in Photoshop in terms of being able to adjust low, medium and high tone levels and hence bring out the details of the different materials like the floors and the countertop materials. The stool material in Adam's render was very good as well.
In comparing the two, I would rather work from the Chief render in terms of making adjustments. It may be particular to this scene and your lighting compared to Adam's lighting but it was no contest in terms of bringing up detail and original colours. The Chief/PovRay render was much easier to work with.ggodwin