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  1. #1
    Join Date
    Mar 2006
    Location
    croatia,Rijeka
    Posts
    17

    lights in raytrace

    When I put lights on it looks very strong but in raytrace the room is totaly dark. Why? What to do?
    And why some of the lights when I put them higher don't work at all? I'm a newbie with all these so if someone can help me..

  2. #2
    Join Date
    Jul 2005
    Posts
    615
    When you open the light make sure use in both is checked
    OPIE AND ANTHONY ON XM 202 SPREAD THE VIRUS!!!!

  3. #3
    Join Date
    Mar 2006
    Location
    croatia,Rijeka
    Posts
    17
    Use in both is checked but nothing changes

  4. #4
    Join Date
    Aug 2003
    Location
    Mountain View, CA
    Posts
    2,970
    Not knowing the details of your plan, I can't guess exactly what the problem is, but maybe this info will help you figure it out - you may already know this, but just in case...

    When you are in render view, part of the light is the effect of the "interior ambient" slider in the 3D dbx. In a new plan, if you had a closed room (no windows, no doors) and did not put any lighting in, it would be partly lit by the interior ambient "generic" light. But interestingly, if you slide that all the way to 0, there is still some light anyway. Now if you went to raytrace that room, it would still be somewhat light if you left on the "create default light" toggle on the raytrace dbx. But if you uncheck that, the raytrace will be completely black.

    What gets trickier is once you have even one little light you've added (wall sconce, "add light", ceiling light, lamp...), the raytrace will only use light from that source and not generally light the scene with the "default light". So if that light is very weak (low intensity) or hidden (the height is off so it's "in" the ceiling or the floor or in a cabinet (hey - it's happened to me!), it won't show in raytrace. Something else I do to try and solve lighting problems is to change the color of the light I'm trying to figure out to bright pink or blue - then the light from it is more obviously separated from general light or other regular lights I have in the scene.

    Good luck.
    Christina

  5. #5
    Join Date
    Apr 2004
    Location
    LOCKPORT NY
    Posts
    18,655
    change the color of the light I'm trying to figure out to bright pink or blue - then the light from it is more obviously separated from general light or other regular lights I have in the scene.


    Nice idea !!!

    Lew
    Lew Buttery
    Castle Golden Design - "We make dreams visible"

    Lockport, NY
    716-434-5051
    www.castlegoldendesign.com
    lbuttery at castlegoldendesign.com

    CHIEF X5 (started with v9.5)

  6. #6
    Join Date
    Dec 2005
    Location
    Orange County, CA
    Posts
    543
    This may sound stupid, but a large number of my quickie raytraces require me to turn up the brightness via the image adjust slider. They work fine, it just seems that the default is quite dark. Have you played with that (admittedly limited) tool?

    Also, just render a single room without windows at first, and place lights one at a time to get a feel. Everything about Chief takes a while to understand, but it's worth the time testing in small versions to feel more comfortable when it gets complicated...ya know, like on a real job...

    John S.

  7. #7
    Join Date
    Mar 2006
    Location
    croatia,Rijeka
    Posts
    17
    I put windows, create default light is on.. (I retrayce using night not daylight)
    I used ceiling light but it's too low (it almost touches the table) so i raised it and it's not working now(intensity is high!)
    I'll try changing the color maybe it will help. thanx Christina!
    I tried that with brightness, it helps a littlebit but not always..
    Will try placing lights one at a time, maybe i'll learn soon. Thanx John

  8. #8
    Join Date
    Dec 2005
    Location
    Orange County, CA
    Posts
    543
    It takes a while to find settings that work for you, and it's a bit frustrating at first 'cause the renders are sooo easy.

    But it's worth it. Keep playing around - you'll get there.

    John S.

  9. #9
    Join Date
    Mar 2006
    Location
    croatia,Rijeka
    Posts
    17
    But still don't know why ceiling light doesn't work

  10. #10
    Join Date
    Mar 2006
    Location
    croatia,Rijeka
    Posts
    17
    Half of problem solved... Shadows make room looks darker than i wanted When I turn off shadows it looks better...
    Thax for helping everybody

  11. #11
    Join Date
    Dec 2005
    Location
    Orange County, CA
    Posts
    543
    Check your offset value in the light dbx. The pretty looking light assembly is a different "thing" than the light source for rendering and raytracing. Likewise, you need to make sure you actually HAVE a light source selected in raytrace (the Light 1/Light 2 stuff in the dbx).

    Really the light "source" is just a point that radiates. There is a chance you have it buried above the room, so the ceiling planes are blocking any light from getting in.

    It's a long shot, but take a look.

    John S.

  12. #12
    Join Date
    Nov 2005
    Location
    Canada
    Posts
    126
    I have the same problem when raytracing with lights in a room, and if there isn't a light, it's too dark. So I tried doing it without the radiasity, and it seems to be much better.

  13. #13
    Join Date
    Feb 2003
    Location
    Bovey, MN
    Posts
    3,507
    Yeah I get better interior traces without radiosity.
    Jason McQueen

    mcqueenj1977 @yahoo.com --- PO Box 248, Bovey MN 55709
    CA X1 -&- Artlantis Studio

  14. #14
    Join Date
    Jul 2005
    Posts
    615
    i think it is the OCD in me but i have to crank up the quality all the way no matter how long it takes...it seems to me lower settings of radiosity give blotchy results maybe its just me?
    OPIE AND ANTHONY ON XM 202 SPREAD THE VIRUS!!!!

 

 

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