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Thread: Swimming hole

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  1. #21
    Join Date
    Sep 2003
    Posts
    2,562

    Meantime back at the Swimming Hole

    Tried a new method, taking up on Jasons idea of using smaller wavelets I generated a new symbol from terrain, this time I ran closely spaced elevation lines across the surface, and then another series at an angle to these. The generated terrain now had a “grid” of hillocks, which would serve as my wavelets or ripples. Only problem was the symbol created was much too large to import into Chief, and I had to apply drastic polygon reduction, the result is more “chipy” than wavy, I think its acceptable, but we are getting near the limit of Chief & today’s computers capabilities; This raytrace took a rather a long time, perhaps its time to look at other ways of making water.

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