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  1. #1
    Join Date
    Oct 2003
    Location
    Carmel IN
    Posts
    61

    creating a flr.tile material that looks random

    Looking for advice on "how to"create floor tile materials that don't " look stupid" .......

    I have plenty of 1 and 4 tile texture images already ...
    But am thinking that rotating individual tiles in a paint program
    And also making a larger grouping than 4 tiles for the texture file
    would give a .. "professional - more random apppearance "

    One quick solution that works great for small areas is to find a (texture) image (photo) of mosaic tiles that has
    1. lots of the small tiles
    2. that are squared & lined up nicely
    3. and that has unusally thin and straight grouting lines
    and then set the x y values ( texture tab Of Materials DBX) to cover a large area ... or do a "stretch to fit" instead
    These then look like larger tiles and the whole floor then looks very real
    AND NOT like a COMPUTER GENERATED REPEATING pattern

    But am looking for a way to be able to use the regular tile photos
    provided by major manufacturers and of course by "Angela"
    ( thank you Angela )
    grp

 

 

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